According to Zhitong Finance App News, Dream World (01119) announced interim results for the six months ended June 30, 2026, with revenue of 718 million yuan (RMB, same below), up 4.73% year on year; profit attributable to shareholders of RMB 21.826 million; and basic profit per share of 0.01 yuan.
According to the announcement, many Evergreen games continue to grow and continue to introduce more premium overseas products. Game distribution is a solid foundation for the company's game business, and it is also our core advantage in crossing the industry cycle and achieving steady operation. Relying on the advantages of deep source code cooperation, we are deeply involved in the construction of Evergreen Games through continuous version iteration, world-renowned IP linkage, refined operation and multi-terminal distribution layout, and transform long-term operation capabilities into stable and sustainable market competitiveness. As the pace of release accelerates, a number of boutique games we have reserved will be launched one after another, continuing to expand the company's product fleet.
As “the world's first anime-style shooter,” “Carapicchu” has built a distinct differentiation barrier on anime shooting tracks. Since 2026, the product has completed a total of 7 major iterations, released nearly 20 times, launched 2 new characters, added battle maps such as explosion and biochemistry, and launched two new gameplay modes, “Crystal Clash” and “Crystal Source Chase”. In the first half of 2026, the domestic PC platform achieved steady growth. The retention rate of new users and active users both increased year on year. The average monthly ARPU increased by 41% year on year, and DAU increased by 30% year on year. Since its launch in October 2025, the mobile game terminal has maintained steady and natural growth. In the second half of 2026, “Carapicchu” will continue to iterate around the core gameplay, launch a big map mode, launch a “search and destroy” mode trial in August, and reserve space for PVE content exploration to meet the diverse gameplay needs of users.